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	<title>The Postmortem (Churn and Save Retros) - Revision history</title>
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	<updated>2026-09-16T09:40:09Z</updated>
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		<id>https://www.brettfullmer.com/wiki/index.php?title=The_Postmortem_(Churn_and_Save_Retros)&amp;diff=38&amp;oldid=prev</id>
		<title>BrettFullmer: Publish The Postmortem (Churn and Save Retros) page</title>
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		<updated>2026-09-01T17:04:21Z</updated>

		<summary type="html">&lt;p&gt;Publish The Postmortem (Churn and Save Retros) page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Part of [[The Playbook]]. This is the page that turns everything else here from a one-time setup into an actual system. Without it, [[Observability (Customer Health Scoring)|health scores]] go stale, [[The Play Library|plays]] never improve, and the same account failure mode repeats with a different customer&amp;#039;s name on it every quarter.&lt;br /&gt;
&lt;br /&gt;
==Blameless, and mean it==&lt;br /&gt;
&lt;br /&gt;
The point of a postmortem is not to find who missed the signal — it&amp;#039;s to find what the system missed, because a person will always be the last link in a chain of things the system should have caught earlier. A postmortem culture that assigns blame teaches CSMs to hide problems until they&amp;#039;re unrecoverable, which produces exactly the surprise churn the whole system exists to prevent.&lt;br /&gt;
&lt;br /&gt;
==Run one after every [[Incident Response for At-Risk Accounts|incident]], win or loss==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Timeline&amp;#039;&amp;#039;&amp;#039; — what happened, in order, from first available signal to close&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Root cause, not proximate cause&amp;#039;&amp;#039;&amp;#039; — &amp;quot;the champion left&amp;quot; is proximate; &amp;quot;we had no relationship with anyone else at the account&amp;quot; is the root cause, and it&amp;#039;s the one worth fixing&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;What the health score caught or missed&amp;#039;&amp;#039;&amp;#039; — did the signal fire in time, or did the score need an input it didn&amp;#039;t have&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;What the play caught or missed&amp;#039;&amp;#039;&amp;#039; — did the matching play exist, did it trigger correctly, did the owner follow it&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;What changes as a result&amp;#039;&amp;#039;&amp;#039; — a new play, an adjusted trigger threshold, a new [[Observability (Customer Health Scoring)|health score]] input, a revised [[SLOs for Customer Outcomes|SLO]]. A postmortem with no resulting change didn&amp;#039;t do its job.&lt;br /&gt;
&lt;br /&gt;
==Don&amp;#039;t skip the wins==&lt;br /&gt;
&lt;br /&gt;
Most CS orgs only postmortem the losses. That means the org only ever learns what fails, never what specifically worked — so a save that happened because one CSM improvised something clever never becomes a documented play, and the next CSM who hits the same signal starts from zero again. Review saves with the same rigor as churns; the output is a new entry in [[The Play Library]] instead of a fix to an existing one.&lt;br /&gt;
&lt;br /&gt;
==Where the output goes==&lt;br /&gt;
&lt;br /&gt;
Every postmortem should produce at least one concrete edit to another page in [[The Playbook]] — that&amp;#039;s the test for whether it was worth running. If a postmortem&amp;#039;s conclusion is &amp;quot;nothing to change,&amp;quot; either the incident really was a one-off, or the review wasn&amp;#039;t dug into deeply enough.&lt;br /&gt;
&lt;br /&gt;
[[Category:Customer Success Manager]]&lt;br /&gt;
[[Category:Customer Engineering]]&lt;/div&gt;</summary>
		<author><name>BrettFullmer</name></author>
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